3 Pokemon Games That Were Denied the Love They Warranted

Following a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise is about as ubiquitous gaming titles in existence. Pikachu is every bit as famous as Disney's mascot, perhaps even more. The ongoing frenzy surrounding card prices ensures near-daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games go viral every year.

However despite that ubiquity and fame, there are still Pokémon games that remain underappreciated. These represent games that failed to receive their fair shake, or were buried under the hype of the core series. They're Pokémon games stuck on ill-fated consoles or services, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them focus on the ordinary aspects that would come with living with a companion. Admittedly, modern titles include small features like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to watch your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a live stream dedicated to running the game continuously. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Did you know that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.


Given dozens of core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu

Christine Rogers
Christine Rogers

Elena Vanguard is a seasoned agritech expert with over a decade of experience in sustainable farming and smart irrigation systems.